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Fairy Flower Mobbile App
Project overview
Fairy Flower is a local flower shop based in Bulgaria. Fairy Flower is expanding and striving to deliver flowers throughout the country. Orders are processed through the app.
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Design process









Empathize
Define
Ideate
Prototype
Test
My role
Leading Ux designer designing an app for Fairy Flower from conception to delivery.
Responsibilities
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Conducting interviews;
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Paper and digital wireframing;
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Low fidelity prototyping;
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High fidelity prototyping;
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Conducting usability studies;
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Accounting for accessibility;
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Iterating on design;
Duration
November 2022 - December 2022
Problem
Busy customers who want to order flowers without visiting a shop.
Goal
Design an app for Fairy Flower that allows users to order flowers quickly and easily.
User research
Summary
I conducted unmoderated research and created empathy maps to understand the needs and issues of the users I'm designing for. A primary user group identified through the research was busy adults who need flowers for various occasions or occasions but don't have time to go to a store.
This user group confirmed the initial assumptions about Fairy Flowers' customers, but the research also revealed that customers need a tracking service system and a set time and date for delivery.
User pain points
1
Busy adults don't have time to go to a flower store to buy flowers.
2
Large online bouquet stores have extensive menus and too many options, and some of them don't offer an option for payment by card.
3
Most of the existing websites don't provide liveorder tracking system.
4
Most websites are not equipped with assistive technologies.
Persona
Creating a user persona is an important step in understanding the target users' primary needs and challenges for the application. Gathering information as part of the research and creating a notional representation based on real data can help develop better solutions that meet user needs and goals.

Problem statement
Maria is a mother of two young children and is on maternity leave. She needs to be able to order flowers online for an event because she doesn't have time to go to a shop.
User journey map
Mapping Maria's User Journey showed how useful it would be for users to add payment by card and live tracking of delivery.
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Competitive analysis
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Paper wireframes
I took the time to design four different versions of the app's home screen on paper to ensure that the elements that went into the digital wireframes were well-suited to solve users' problems. The final version was selected as the home screen. The elements are a combination of the previous design that were deemed most appropriate.
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Digital wireframes
In the initial design phase, I made sure to base the screen designs on user research feedback and findings.
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Low-fidelity prototype

Design system
Color
Buttons
Icons
Primary
#26786A
Secondary
#EAACA3
Secondary 2
#EAEAEA
Typography



Components
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Mockups
The final high-fidelity prototype presents clean and understandable user flow how to order a bouquet.
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